In the blog post, the developers recognized the success of the open beta on PC. On the contrary, it did not meet the high expectations of players or developers when the full game was released. To combat this, five pillars have been outlined in which Hyper Scape’s future will be based on.
Huge changes are coming to the Hyper Scape
The first pillar is known as combat comfort. Ubisoft acknowledged that Hyper Scape has a high skill ceiling. Too high, in fact. For new players, this can hinder their ability learn the game and to succeed. The next pillar...